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    *If someone could add an autocard function it'd be great kthnx* Well, I figured it would be pretty much a crime if there wasn't at least ONE cheaty red deck posted. Especially with the 300 count decks now. //Land 4 Barbarian Ring 4 Keldon Megaliths 4 Giant Furnace 4 Blinkmoth Nexus 4 Ghitu Encampment 4 Wooded Foothills 4 Bloodstained Mire 72 Mountains //Black 4 Ashenmoor Gouger 4 Murderous Redcap 4 Demigod of Revenge 4 Rakdos Guildmage 4 Ashenmoor Liege 3 Fulminator Mage 2 Din of the Fireherd //White 4 Boros Guildmage 4 Balefire Liege 4 Rise of the Hobgoblins 4 Figure of Destiny 4 Spitemare 3 Hearthfire Hobgoblin 2 Duregar Hedge-Mage //Blue 4 Fire/Ice 4 Izzet Guildmage 4 Riverfall Mimic 4 Noggle Hedge-Mage 3 Nuckleavee 2 Call the Skybreaker 2 Djinn Illuminatus 2 Inside Out //Green 4 Gruul Guildmage 4 Giant Solifuge 4 Boggart Ram-Gang 4 Vexing Shusher 4 Tattermunge Maniac 3 Boartusk Liege 2 Wort, the Raidmother //Red 4 Lightning Bolt 4 Chain Lightning 4 Incinerate 4 Flame Javelin 4 Price of Progress 4 Fireblast 4 Rift Bolt 4 Grim Lavamancer 4 Greater Gargadon 4 Arc-Slogger 4 Firebolt 4 Lava Dart 4 Magma Jet 4 Blood Moon 4 Magus of the Moon 4 Molten Rain 4 Slith Firewalker 4 Chandra Nalaar 4 Blood Knight 4 Countryside Crusher 4 Banefire 4 Siege Gang Commander 4 Mogg Fanatic 4 Burning Wish //Artifacts 1 Isochron Scepter 3 Umezawa's Jitte It's most definitely just a rough draft, and there are plenty of ways this deck could go, so if anyone has suggestions, please let me know
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      CommentAuthorJD.5
    • CommentTimeAug 5th 2009
     
    I am not sure I sense the reasoning behind having 8 Fetch Lands when all they do is obtain a basic Mountain. I suppose it might be nice for shuffling but then again, you don't play with Top or Brainstorm (or anything else that relates whatsoever to searching/shuffling.) Where is Wheel of Fortune? It seems like your deck will run out of steam eventually, so any card drawers has to be good. Recoup seems like it would be pretty solid in here too. Gamble? Since you are really light on the library seraching, maybe Psychogenic Probe would be a nice fit. It should certainly punish decks that rely heavily on searching galore. No Contract? Makes me sad. (I obviously get why you don't have it but... c'mon.) It might be worth it to swap out 8 of your Mountains for 4 Badlands and 4 Blood Crypt just so you have access to both the Mountain land type and black mana for Contract. Jus' sayin'. Jaws of Stone seems like it could be really good in this deck. It certainly could act as a late-game finisher. Thoughts? Have you thought about doing anything like Gauntlet of Might/Power... or both? Certainly powers the shit out of Banefire for the kill. Having bigger creatures is always nice too. Why no Sudden Shock? The Split-Second mechanic is incredible. How do you feel about sweepers? Would something like Volcanic Fallout be worth it in a deck like this? I am a personal fan favorite of Duergar Hedge-Mage. I would think about jumping that count to 4 since you really don't have any other artifact removal. In this vein, what about Gorilla Shaman? How do you plan on dealing with Enchantments or other threats tht go beyond creatures? As far as I can see, Duergar Hedge-Mage is the only answer... and it only deals with Artifacts. Why no Sensei's Divining Top? It should be an auto-include, especially since your card drawing is practically nil. Skullclamp? I hear it's pretty good. And that about does it. Hope this helped!
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      CommentAuthorDipstik
    • CommentTimeAug 5th 2009
     
    You've got to splash for contract. Sorry, but it's the truth.
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    And while you're splashing for Contract, why not add Yawgmoth's Will, and maybe some tutors (Vampiric and Demonic, at least, maybe consultation). Also, how about some classic RDW creatures: Ball Lightning, Jackal Pups, and Hellspark Elemental (okay, not "classic" per se). Also, there is something to be said for Urza's Rage (It'll only get Misdirected once or twice. Still fun, though). Cursed Scroll/Magus of the Scroll? Enchantments would be bad for you. COP:R, Moat, Story Circle, Teferi's Moat, etc. Maybe a Thran Lens to help with some of that? Or Everlasting Torment as four of your "black" cards? Also, while there is certainly some novelty to the deck with its "all red" concept, I feel that you can do much better playing 25 of the best cards for aggro in each off color. White has swords, path, disenchant effects and Armageddon. Blue has a slew of good card-draw at XU (Recall, FoF, Deep Analysis) and cheap counters (Arcane Denial, Mana Leak, Power Sink, etc). Black has aforementioned awesomeness, as well as "sac a creature" removal in the edicts. And green . . . well, forget about green. I am just saying, I made a R/G deck much like this, and splashed exactly 18 of each off-color (25ue Kavu?0). The ability to counter your opponent's sweeper, remove a big or untargetable or pro-red blocker, or refill your hand is awesome. Also, Flametongue Kavu?
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    Yea it's pretty much a novelty idea, I'm pretty sure if I just went with a red base and dipped into other colors for Good Stuff *cough*contract*cough* it'd probably make a lot better deck There's a LOT of high quality red cards that I'm missing in that list though