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    • CommentTimeMar 8th 2015
    Gents -

    Quiet Shadow

    x4 Lightning Bolt
    x4 Banefire
    x4 Dreadbore
    x4 Fling
    x4 Soltari Guerillas
    x4 Curse of Stalked Prey

    x4 Duress
    x4 Dauthi Slayer
    x4 Shriekmaw
    x4 Contract from Below
    x4 Wall of Blood
    x4 Dauthi Ghoul
    x4 Dauthi Warlord

    x4 Evasive Action
    x4 Mana Leak
    x4 Looter il-Kor
    x4 Blighted Agent
    x4 Drifter il-Dal
    x4 Shadowmage Infiltrator
    x4 Guard Gomazoa

    x4 Wear//Tear
    x4 Restoration Angel
    x4 Swords to Plowshares
    x4 Soltari Priest
    x4 Auger il-Vec
    x4 Soltari Monk
    x1 Balance

    x4 Moment’s Peace
    x4 Sakura Tribe Elder
    x4 Wall of Blossoms
    x1 Eternal Witness

    x4 Brass Squire
    x4 Phyrexian Metamorph
    x4 Quietus Spike
    x4 Basilisk Collar
    x4 Spellskite
    x4 Torpor Orb
    x4 Lightning Grieves
    x4 Trepanation Blade
    x4 Loxodon Warhammer
    x4 Pithing Needle
    x4 Fellwar Stone
    x4 Tangle Wire
    x1 Sol Ring
    x4 Chromatic Lantern
    x4 Howling Mine

    Have been flirting with the idea of Shadow creatures/Quietus Spike for a few years now... I like the idea. I'm trying to avoid a deck constructed entirely on getting Spike onto the board, so I'm trying to round it out.

    Idea I've had - incorporating "your creatures are untargetable" somehow, other unblockable creatures, etc.

    I realize this isn't a super fast or "great" build. I imagine this molding into a semi-control deck. I've also toyed with the idea of infect creatures, but I missed out on that block and could use some suggestions.
    // Creatures
    4 [WWK] Stoneforge Mystic
    4 [C13] Azorius Herald
    4 [THS] Daxos of Meletis
    4 [WLD] Geist of Saint Traft
    4 [TSP] Looter il-Kor
    4 [NPH] Blighted Agent
    4 [SHM] Inkfathom Witch
    4 [SHM] Inkfathom Infiltrator
    4 [ISD] Invisible Stalker
    4 [TE] Dauthi Horror
    4 [TE] Dauthi Marauder
    4 [C14] Shriekmaw
    4 [ALA] Jhessian Infiltrator
    4 [PC2] Silhana Ledgewalker
    4 [EVE] Slippery Bogle
    4 [FNM] Kitchen Finks
    4 [MGD] Reclamation Sage
    4 [ARB] Qasali Pridemage
    4 [FRF] Shaman of the Great Hunt
    1 [FNM] Eternal Witness
    4 [DS] Leonin Shikari
    4 [RAV] Boros Swiftblade
    4 [RTR] Deathrite Shaman

    // Spells
    4 [FD] Steelshaper's Gift
    4 [V13] Swords to Plowshares
    4 [BD] Diabolic Edict
    4 [7E] Duress
    4 [RS] Contract from Below
    4 [M10] Lightning Bolt
    4 [ISD] Curse of Stalked Prey
    4 [DDH] Lightning Helix
    4 [FNM] Izzet Charm
    4 [AP] Fire/Ice
    1 [TSP] Ancient Grudge
    1 [A] Demonic Tutor
    1 [R] Balance
    1 [V09] Mystical Tutor
    4 [DDE] Evasive Action
    4 [FNM] Remand
    4 [CMD] Path to Exile
    4 [RTR] Detention Sphere
    4 [HOP] Oblivion Ring
    4 [DDN] Mana Leak
    3 [MMA] Sword of Fire and Ice
    3 [MMA] Sword of Light and Shadow
    3 [NPH] Sword of War and Peace
    3 [BOK] Umezawa's Jitte
    2 [V10] Sword of Body and Mind
    2 [ALA] Quietus Spike
    1 [WWK] Basilisk Collar
    4 [NPH] Vapor Snag
    4 [M11] Negate
    1 [C14] Swiftfoot Boots
    1 [MR] Lightning Greaves
    1 [GPX] Batterskull
    4 [GTC] Boros Charm

    i actually put together a list a bit like this a while ago. take things from it.
    • CommentTimeMar 9th 2015
    unblockable is probably less useful than vigilance when your plan is "little dudes, big hammers"

    More removal spells makes creatures unblockable too. Maybe focus on just better creatures and kill spells.

    Phyrexian obliterator nearly says "unblockable" on it :)
    • CommentTimeMar 10th 2015
    I don't know why Geist didn't make the original list, that's a good one.

    I picked a few things to round out my green, my thoughts on the counterspells and "fogs" were to hold off their damage or effects until I can get enough little guys on the board.

    I nixed the mass removal spells, I can see where that would be an issue now.