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    • CommentTimeDec 22nd 2014
    Hey folks, Brandon in Kenosha here. Hoping this format sees some action again.

    My current deck:

    x4 Blistering Firecat
    x4 Stigma Lasher
    x4 Ball Lightning
    x4 Grim Lavamancer
    x4 Flame Javelin
    x4 Rift Bolt
    x4 Fireblast
    x4 Pulse of the Forge
    x4 Skullcrack
    x4 Incinerate
    x4 Lightning Bolt
    x4 Young Pyromancer
    x4 Goblin Guide
    x4 Keldon Marauders
    x4 Vexing Devil (LOVE THIS CARD)
    x4 Hellspark Elemental
    x4 Searing Spear
    x4 Price of Progress
    x4 Lightning Strike
    x4 Chain Lightning
    x4 Searing Blood
    x4 Sulfuric Vortex
    x4 Searing Blaze
    x4 Rakdos Cackler

    x4 Contract from Below
    x4 Carnophage
    x4 Demigod of Revenge (Over my mana curve, but way too good to pass up.)
    x4 Duress
    x4 Inquisition of Kozelik
    x4 Spike Jester
    x1 Demonic Tutor

    x4 Trinket Mage
    x4 Delver of Secrets
    x4 Fire//Ice
    x4 Vapor Snag
    x4 Phantasmal Bear
    x4 Spined Thopter
    x1 Mystical Tutor

    x4 Path to Exile
    x4 Lightning Helix
    x4 Spark Trooper
    x4 Figure of Destiny
    x4 Boros Reckoner
    x4 Deflecting Palm
    x1 Armageddon

    x4 Krosan Grip
    x4 Boggart Ram Gang
    x4 Skyshroud Elite
    x4 Tarmagoyf
    x4 Bloodbraid Elf
    x4 Giant Solifuge
    x1 Worldly Tutor

    x4 Phyrexian Revoker
    x1 Black Lotus
    x1 Mox Ruby
    x1 Grafdigger's Cage
    x1 Isochron Sceptor
    x1 Tormod's Crypt
    x1 Mox Sapphire
    x1 Mox Emerald
    x1 Skullclamp
    x1 Mox Pearl

    x20 Mountains
    4 Marsh Flats
    4 Misty Rainforest
    4 Wooded Foothills
    4 Verdant Catacombs
    4 Windswept Heath
    4 Arid Mesa
    4 Bloodstained Mire
    4 Flooded Strand
    4 Polluted Delta
    4 Scalding Tarn
    4 Sulfur Falls
    4 Sacred Foundry
    4 Blood Crypt
    4 Stomping Ground
    4 Steam Vents
    4 Dragonskull Summit
    4 Rootbound Crag
    4 Mana Confluence
    4 Blackcleave Cliffs
    4 Copperline Gorge
    4 Exotic Orchard

    Currently my card count sits at 305. Any comments would be welcome!
    • CommentTimeDec 22nd 2014
    is the burn enough removal?
    • CommentTimeDec 23rd 2014
    Typically I've been able to race before it becomes an issue, and for the most part it has been. What other options would I have?

    Perhaps adding Swords to the list, any other suggestions?
    • CommentTimeDec 23rd 2014
    I'd make these changes

    -4 carnophage
    -4 spike jester

    +4 go for the throat
    +4 diabolic edict
    One of these could be dark confidant...

    -4 spined thopter
    +4 turn-burn

    -4 deselecting Palm
    +4 swords to plow shares like holy crap why isn't that in there!

    -4 giant solifuge
    +4 beast within kills walkers and you can kill a land of yours for an extra 3/3

    Take out rakdos cakeler and graffdiggers cage to get to 300
    There are much better 1 drops than rakdos
    And let me tell you that grafdiggers cage ain't gonna be good enough or fast enough. Graveyard players just play their spells, as sad as it would make to lol tormods crypt is way more annoying

    I have a mox jet you can use as well if you want it
    See if you can fit aether vials in there
    And kird ape!
    >deflecting palm
    >this was always boros charm, what are you doing

    beast within is not very good when the 3/3 just walls your dudes unless you throw another burn spell at it. solifuge is just fine, I think.

    maybe kird ape could replace young pyromancer?

    crypt and/or relic would work best, the cage isn't as good a blanket.

    I could see removing the carnophage for swords (as you have the extra black slots), but I'd be wary of cutting too many 1-drop dudes.

    maybe the revokers could be Aether vials? I'm unsure how good they've been for you.
    • CommentTimeDec 25th 2014
    I have to rework this. Boros Charm IS in the deck. I added Deflecting Palm to try it out. I forget what was cut.

    Ideas I like - Swords and Diabolic Edict. Im not yet sold on the Inquisitions. They're in there mostly for combos and not punching Lucky Charms in the face.

    Kird Ape can be situational, not bad, but I figure there are enough Instants/Sorceries in the deck for the Pyromancer to be useful, no?

    The Revokers have not come up in play yet, so no success or failure on their part. I like the idea of Vial but not the $100 pricetag that comes with them. (Yes I'm aware of the proxy rules.)