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      CommentAuthorJD.5
    • CommentTimeJul 2nd 2010 edited
     
    Some of this shit looks bat-shit insane.

    Turning Dark Confidant into an enchantment seems good.

    What are your favorite cards spoiled so far (or in the future, your favorite cards in the set)?

    I personally like Redirect. Seems fun.

    Later bitches.
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      CommentAuthorDipstik
    • CommentTimeJul 6th 2010
     
    Ajani's pridemate. Hands down.
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      CommentAuthorChimaera
    • CommentTimeJul 7th 2010 edited
     
    Fauna Shaman, I always like the green utility bears. Go Viridian Zealot!...Even though Pridemage is better...
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      CommentAuthorfrogger42
    • CommentTimeJul 12th 2010
     
    Preordain = Serum Visions + Better.
    Ember Hauler's nuts in Mono-R, and maybe Chandra's Spitfire might be good, too.
    Fauna Shaman seems like an "Answer Me or Lose" creature, too. Him plus Garruk's Companion in aggro... pretty nice.
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      CommentAuthorDipstik
    • CommentTimeJul 12th 2010
     
    As a LOOOOOONG time aggro advocate, I wouldn't run either Ember Hauler or Garruk's companion.
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      CommentAuthorJD.5
    • CommentTimeJul 13th 2010
     
    Posted By: DipstikAs a LOOOOOONG time aggro advocate, I wouldn't run either Ember Hauler or Garruk's companion.


    Agreed, double colored cards in the early game suck for 5-Color. Fauna Shaman, and maybe it's just me, is going to see very little play, even in Standard. I liken it to the Magus cycle, with the only one getting play being the Moon man. All the others stunk and needed too much time to work. Fauna dies to everything and you still need to wait a turn to attempt a use.

    For 5-Color, I really like Conundrum Sphinx. With Top and/or Sylvan, that guy gives Card Advantage galore. Besides, 4/4 Flyers for 4 seem decent, even if they are double colored blue.
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      CommentAuthorfrogger42
    • CommentTimeJul 13th 2010
     
    I can see the argument against Garruk's Companion, but the Hauler's pretty sweet in Mono-R.
    Sphinx... he seems good, too, but like Shaman you still have a turn to answer him. I looked in my deck and there's no room for him; I think Fact or Fiction, Etched Oracle and Jace TMS all take priority over him (though he does combo with Jace). He also works for the opponent's Top/Library, so it's not just 1-way. I was just thinking the ole SotF trick with Fauna Shaman and Squee; takes 2 turns, but you net CA and probably better card quality than Sphinx. Shaman may be boltable, but I don't think good removal is a reason not to run a guy...

    I've got a quick Q about Hoarding Dragon; exiled stuff can be seen by both players, right? Not that I'm really planning to play the Dragon.
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      CommentAuthorJD.5
    • CommentTimeJul 14th 2010 edited
     
    Yeah, you reveal the card I'm almost positive. At least, that's the way people were running it at the PreRelease.

    As for Fauna Shaman, don't get me wrong, I am not saying it's bad. Rather, I think it has a giant target on its head. I guess the reason why I like the Sphinx is because it is an efficient beater in blue with an effective card drawing engine. In a control-style deck, the possible "Howling Mine" (or should I say "Temple Bell") is moot since the control player should be able to make loftier and heavier swings in their favor regardless. That is also admitting that the opponent actually has a Top/LIbrary out.

    In either effect, Conundrum isn't even my favorite card. I personally like Redirect. Not even for 5-Color, I'm just glad they made a reasonably castable Misdirection spell. I'm pumped to see what it's capable of in many formats.
  1.  
    <blockquote><cite>Posted By: frogger42</cite>I've got a quick Q about Hoarding Dragon; exiled stuff can be seen by both players, right? Not that I'm really planning to play the Dragon.</blockquote>

    Yes, cards in the exile zone are face up unless the effect that put them there specifically states face down.

    I dig Fauna Shaman b/c I did Survival of the Fittest, but the Shaman is not even close to as good. I think it's too slow and, since it requires tapping and is therefore limited to one activation per turn, I don't think it'll make waves.
  2.  
    <blockquote><cite>Posted By: JD.5</cite>Turning Dark Confidant into an enchantment seems good.</blockquote>

    IDK - It seems like another 3 drop that is just too pricey for aggro. (And is it just me, or has 321 aggro taken a major hit in the last few years despite some good new creatures? I just seems like midrange got even better guys and utility lifegain.) Also, Dark Tutelage is an enchantment and is therefore harder to destroy, which sometimes was the nice part of Confidant...you could get him killed when he was about to kill you.
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      CommentAuthorfrogger42
    • CommentTimeJul 15th 2010
     
    Deflect does seem pretty boss, but I think for mostly SB tech in Ext and T2. I hate finding my 2-for-1 dead in my hand most of the time. But here's a reasonable list of things to Misdirect:
    Deep Analysis
    Counterspell (and the ilk)
    Thoughtseize (but not Duress)
    Ancestral!! But not Contract...
    Quiet Speculation (woot!)
    Recoup
    Mind Twist

    And the usual Burn/Removal stuff. I don't think it's quite Misdirection or Divert, and Swerve at least takes up a red slot. Still, I'm definitely going to get a playset of them at some point. Already can't wait to see Scars spoiled a bit.

    On another note, I don't play aggro, but the enchant seems fine. Sure, you can't A Vial it out, but it sounds like absolute gas for the deck, and it's much more playable than Phyrexian Arena. Even if it's worse than Confidant (which it is) I'd probably find a way to fit it in.

    By the way, if anyone wants to showdown, my MWS screen name is TheBeater4U. Later.
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      CommentAuthorJD.5
    • CommentTimeJul 16th 2010 edited
     
    Posted By: CaptainTwiddle
    Posted By: JD.5Turning Dark Confidant into an enchantment seems good.


    IDK - It seems like another 3 drop that is just too pricey for aggro. (And is it just me, or has 321 aggro taken a major hit in the last few years despite some good new creatures? I just seems like midrange got even better guys and utility lifegain.) Also, Dark Tutelage is an enchantment and is therefore harder to destroy, which sometimes was the nice part of Confidant...you could get him killed when he was about to kill you.


    You know what's funny is I was just talking to a "former" 5-color player at the Prerelease last weekend about this. I totally agree that Aggro is taking a vicious backhand to the new onslaught of creatures. Although Aggro may get a good creature here and there for its low curve, Midrange is lapping up larger creatures for smaller costs with more powerful abilities. "Oh, you Goblin Guide turn 1? Ok, I'll just bring out my LOxodon HIerarch on turn three and pretend you never attacked beyond giving me free land. Thanks?"

    And Frogger, although I am one-hundred percent with you on Deflect-esque cards rotting in hand when the opponent is dropping creatures out the ass (Kinda feels like Negate at times...), the high purpose of removal in, at a very minimum, Standard is insane. Path, Oust, Bolt, Flame Slash, even Searing Blaze (note it says "choose targets" and not just a singular target) are all fine pieces to blast back in someone's face or at their creatures. I honestly believe that at the low cost of UU, this guy will see more play than many realize. They are going for a $1 on Cardshark, so I'd pick'em up while you can at that price.

    Oh, and can someone tell me why in the God of Christ Steel Overseer is going for $6 a piece!? Is it mainly for the possibility of his potential come Scars?

    Oh, and since I am a magnet for liking bad cards in just about every set, I really want Phylactery Lich to be good. Jus' sayin'.
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      CommentAuthorSoapbox
    • CommentTimeJul 16th 2010 edited
     
    I personaly like Brittle Effigy as the new Trinket Mage target. Just better than Executioneers Capsule, in my opinion.

    greets from germanys 5-color playgroup.
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      CommentAuthorDipstik
    • CommentTimeJul 16th 2010
     
    Midrange has always had better creatures than aggro. Unfortunately it loses to BOTH combo and control, which means it will always be bad.
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      CommentAuthorJD.5
    • CommentTimeJul 17th 2010 edited
     
    Posted By: DipstikMidrange has always had better creatures than aggro. Unfortunately it loses to BOTH combo and control, which means it will always be bad.


    Oh for sure, but I will say that Midrange is generally pretty fun to play.

    As for the better creature bit, yeah, it always has. Lately though, that scale has done nothing but go up. Where Spiritmonger was a card Midrange would want to play we now have a thousand better creatures, most of which cost less. Aggro is always going to own the 1-3 mana market, but beyond that point creatures become dumber and dumber by the set. I think Wizards forgot that sometimes, good cards need some sort of a drawback. I mean, look at Serra Angel vs. Baneslayer douche bag. That's like printing Ancestral and Ponder in the same set and saying that it's legit. I don't know, I'm totally ranting.

    I guess in the end I feel like Wizards is totally blowing creatures so hard right now. And by blowing I certainly mean taking nut juice of course.
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      CommentAuthorDipstik
    • CommentTimeJul 18th 2010
     
    Back when spiritmonger was played, Aggro was running Jackal pup and combo meant Pros-Bloom. The power-creep tide lifts all boats.
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      CommentAuthorJD.5
    • CommentTimeJul 20th 2010
     
    Posted By: DipstikBack when spiritmonger was played, Aggro was running Jackal pup and combo meant Pros-Bloom. The power-creep tide lifts all boats.


    Yeah, I suppose so. Fair enough. Wow, I actually forgot about ProsBloom.